That's what I didn over the last months and what drove me literally crazy.
The front card & cover dragons are - much obvious- by
I got those and started weaving the game design concept around those since everything else would have been rather stupid. Conception, board-, logo-, layout-, packaging-, stone- and cardback by me. Layouting done with super patient Maike Schiller.
I never made wood-figurine concepts and it was totally annoying and interesting to find out what you can do with those (and also all the million things you CAN'T O_o; ). The game concept by Leo Colovini was revised so many times we actually worked while fighting last minute corrections of the instruction text in three languages and bullet- and explanationproof printing companies.
I'm already working on the next- very nerdy thing- and hope people will ove the game as much as I do.
"Draco" will be released in German, French & Italian language more information: [link]
The game will cost 17,99 Euros and should be out in February.
Wow, sowas machst du also auch. das ist echt beeindruckend. Am besten gefällt mir von dem, was man hier sehen kann, die Farbgestaltung des Spielbretts. Die Farben leuchten richtig.
It doesnt as nice as yours,but I did it all
I have no idea.